On today’s review we’ll talk about Minishoot Adventures. Since this game doesn’t really have any sort of story, I’ll jump right into the gameplay. The game’s concept is quite simple. Imagine if Link on The Legend of Zelda: A Link to the Past, suddenly transformed into a spaceship equipped with twin stick shooter controls? Basically, that’s what this game is about.
On this game, you’ll play as a spacecraft. You have to defeat enemies that will shoot back if you shot at them. As you explore the wide open world, you face obstacles that you need to overcome. Also, later you’ll fight some challenging bosses in dungeons. You just do anything in a top-down Zelda game, basically. Rather than being a young elf boys with a sword, now you’re a spaceship.
Amazing Design and Perfect Pace
In all honesty, the game is very exciting. The enemies are challenging to fight but fair, and the art design is stunning. The upgrading path also seems smooth and thoughtful. It’s not easy to keep up with a metroidvania like this one, though. Developers in this genre frequently pace their games either too slow or too quick. But everything feels perfect here. Thus, even though I reached the credits in roughly fifteen hours, it seemed like a really great trip on a far-off world.
The boss fights are most likely the highlight of this game. While much of the game is fighting a few enemies. Most of these enemies can only shoot a few basic shots. The boss fights take you through very challenging bullet hell areas that put all of your abilities to the test. There’s penalty where you have to learn the patterns and dealing to an awful number of bullets on screen. So It’s okay if you failed on this game, no matter how many times. Then, you’ll have the most satisfaction in winning this game.
Conclusion
There isn’t much else to say about Minishoot Adventures. It’s a top-down Zelda-inspired twin stick shooter with a mirror finish, as advertised. It’s difficult to think about a game that could execute this concept better.